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173
Game
Into The Sound
4 years ago

Easier said than done!

#Unity #Unity3D #Blind #ScreenReader


The most difficult part was to create an interface that was accessible to blind users and allow them to be able to scroll freely between the components, receiving voice information about it.

The secret? A multitude of raycasts that trigger specific actions based on the tag of the UI element they collide with.



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