Boring stuff only, but if you really care then I've listed the exact changes below.
General changes
Enemies
Lawnmower enemy movement speed increased 155 units / second -> 200 units / second
Lawnmower enemy base health value reduced 16 -> 13
All energy type enemy projectiles' damage reduced 30 -> 25
Energy Charger attack speed increased 1.85s -> 1.5s
Sprinkler Drone attack cooldown increased 0.875s -> 1s
Fire object lifespan reduced 5s -> 3.5s
Fire object contact damage increased 10 -> 15
Items
Steel Bar item armor increase 0.05 -> 0.075
Muscle Strength damage increase 0.25 -> 0.30
Glass Cannon armor decrease 0.05 -> 0.075
Battery Acid movement speed decrease 0.1 -> 0.05
Heavy Bullets damage increase 1.35 -> 1, gravity increase 1.1 -> 1.15
Lucky Guess has been renamed to Golden Card
Running Boot movement speed increase 0.15 -> 0.20
Strange Mushroom temporary damage increase 2 -> 1.75
Black Mesa Silly Straw™ healing cooldown multiplier 0.75 -> 0.85
Bug fixes
Fixed a glitch where the XP bar would not reset and grant a level up upon filling
Fixed a glitch where the Items Unlocked statistic could reach a number higher than intended due to garbage programming
Fixed a glitch where you could not select the Classic character class in certain conditions
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