Game
Edgemancer

2 years ago

Edgemancer v1.2.1 - Fixes and gameplay changes to the last content update.


This past month has been a lot of work for me, but in the meantime I've collected a number of fixes and changes to this game that have been bothering me.

NEW

  • Picking up items will now cost you a random amount of Energy currency based on your current wave progress and ascension

  • Higher ascensions will now negatively affect passive regeneration and life steal

  • The game spawns a splash popup next to an enemy when you kill it which tells you how much cash it yielded, same goes for upgrades when you collect them except it tells you how much it costed instead.

  • Updated weapon descriptions

FIXES

  • Fixed Elite Drone boss health sometimes dropping for no reason

  • Fixed some incorrect shop item collisions

  • Fixed completion star collision size being weird

  • Fixed gun shake effect (now works correctly, yay)

  • Many optimisations have been made to the game:

    • Enemy collisions have been entirely rewritten to feature more optimised scripts

    • The same has been done to player collisions, collecting pickups and more less important systems



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