This past month has been a lot of work for me, but in the meantime I've collected a number of fixes and changes to this game that have been bothering me.
NEW
Picking up items will now cost you a random amount of Energy currency based on your current wave progress and ascension
Higher ascensions will now negatively affect passive regeneration and life steal
The game spawns a splash popup next to an enemy when you kill it which tells you how much cash it yielded, same goes for upgrades when you collect them except it tells you how much it costed instead.
Updated weapon descriptions
FIXES
Fixed Elite Drone boss health sometimes dropping for no reason
Fixed some incorrect shop item collisions
Fixed completion star collision size being weird
Fixed gun shake effect (now works correctly, yay)
Many optimisations have been made to the game:
Enemy collisions have been entirely rewritten to feature more optimised scripts
The same has been done to player collisions, collecting pickups and more less important systems
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