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12
Game
Phoenix Engine (FNAF Engine by Me)
3 months ago

Edited by Blocky.

More information in the future!




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Next up

I know I said the showcase would be next week, but I was eager to show it early. Sorry that the video is low quality. The original size of the video was +300MB and I had to compress it. Read the article for a few more details I'd like to talk about.

Concepts. Ik I'm reusing assets but they're really just placeholders until I start finding artists. Next post should be actual gameplay. Feedback wanted because I feel like the menu and pause menu are a bit generic and could be improved.

Merry Early Christmas!

Gameplay footage next week

I'm working on an FNF Mod that is based on Fabicholas's "Shuck" remix.

This FNF mod needs an animator and artist! Please read the following article.

The next update for Beta 1.05 will introduce Script Breakpoints, Functions, and Panorama. Panorama (available in office and monitor editors) is still in beta, with potential slowdown due to shader performance and will see improvements in future releases.

Hopefully, we’ll have the new stage background and DETG’s new design done by next month!

Here’s a peek at the end cutscene I’m planning to have for the mod.

Small announcement

Happy Halloween, everybody! Someone from our community had decided to make fanart of our Halloween logo. Look how fantastic it is!

Also, I'm back from my break. I'll be working on Beta 1.1 and me and my team will be optimizing the engine. Thank you!