Game
Adam's Creek

3 years ago

Elevator WiP




0 comments

Loading...

Next up

37 DVDs of backing up graphics, sounds and project versions. For a game that is only 76MB in size (so far).

Who else uses optical to back things up, I wonder?

Honored to have commissioned "Slimygoo", one of my favorite artists, to bring some coolness into this project. Super excited for this one!

You will find his art here:

https://slimygoo.newgrounds.com/

(btw: in the concept you can see a space-pod pilot taking shape)

pods produce vapor trails now

Part of a cutscene.

Trying to rework my project for the HDRP rendering pipeline, after mistakenly and unknowingly having used the standard rendering pipeline. It broke a lot of things, but now I can use SSS and much more cool stuff. Bit of a set-back.

Testing power-ups

Exterior Shot of the Tower Asylum, in which the story takes place.

...and Quick Update:

- Battling Point Light issues

- Getting the Elevator ready

watched a video about urbexer's yesterday who went into a retired navy vessel. The detail of elements in such a ship is ridiculous. These valve handles and flanges I have modelled a while back in Blender, which I can finally put to good use.

next space craft in

testing ze'Laza

Messing around with creating a more confined atmosphere in the deeper levels. Added some lower roughness textures and fog... slimy, creepy, dirty... works! Flashlight away