3 years ago

Elite will have it's own scripting language.

It will be useful for custom assets.

Also Elite will have script and assets store.


So I need better system of making cut-scenes.

I did think of animation system, but I will do some kind of points.

So object will go to one point smoothly and also you can adjust time object needs to walk run move rotate.

Programing language is going to be used for animations.

So it is easier.



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Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.

My game has changed a lot.

It is made in my engine using scratch, a kids programming language.

I started working on my turbowarp extension.

"Octagon Physics Engine"

OCTOBER 13 2026

hol' up i might be cooking (my 3d extension)

SGI-STRIKE REMASTERED - WEAPON DEMO

Yall probably thought I stopped working on this game like 2 weeks ago, well, you were so wrong lol. Multiplayer alpha will be available tomorrow, for few weeks, I'll even add voice chat.

Working on my game, doesn't have a name yet. It is being made in scratch, a kids programming language. How does it look for now?

First Shockwave 2 project ever has been remade.

Guerilla wars is coming with another horror game in bundle. Guess what's in next game.

Btw it is 3D game made in scratch, a kids coding language