3 years ago

Elite will have it's own scripting language.

It will be useful for custom assets.

Also Elite will have script and assets store.


So I need better system of making cut-scenes.

I did think of animation system, but I will do some kind of points.

So object will go to one point smoothly and also you can adjust time object needs to walk run move rotate.

Programing language is going to be used for animations.

So it is easier.



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I started working on my turbowarp extension.

"Octagon Physics Engine"

Redoing my 3d scratch engine completely.

ah these dango cats are invading my 3d green mesh, they opps frfr!

posted in this section because it's actually advanced, and uses 3d extension (by me). more details in comments.

OCTOBER 13 2026

Working on my game, doesn't have a name yet. It is being made in scratch, a kids programming language. How does it look for now?

SGI-STRIKE REMASTERED - WEAPON DEMO

hol' up i might be cooking (my 3d extension)

Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.

First Shockwave 2 project ever has been remade.

My game has changed a lot.

It is made in my engine using scratch, a kids programming language.