2 years ago

I started working on my turbowarp extension.

"Octagon Physics Engine"


Octagon physics engine is new great physics engine that will be used for 32x32 shadow maps in my 3d engine. It currently has some very cool options...



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Started tracing weapons for my game.

Working on my game, doesn't have a name yet. It is being made in scratch, a kids programming language. How does it look for now?

ah these dango cats are invading my 3d green mesh, they opps frfr!

posted in this section because it's actually advanced, and uses 3d extension (by me). more details in comments.

I added fast textured triangles, this scene has like 4 triangles, this would work in 15 fps with rasterization, but with stamps, it works in like 29-30fps.

BEWARE THE NOID.

(The classical ol'Dominos mascot)

Redoing my 3d scratch engine completely.

Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.

(add the dust man theme from mega man 4) omg its dust man from fnf

My game has changed a lot.

It is made in my engine using scratch, a kids programming language.