I'm back !
Over the past few months, the development was slowed down, and sometimes even stopped, due to personal stuff (new job and so on).
But I'm back, and a lot of changes are coming !
Why a lot of changes ?
Even slowed, I continued to develop the game, but there were things I started to dislike :
- The stories weren't enough interesting imo and so were the dialogs. I spent 90% of my time implementing the stories and 10% the gameplay.
- The gameplay was not enough interesting neither as I wasn't focusing on it.
- The code was starting to become a very huge mess, because I wanted to finish the second job asap.
- A lot of things were left to add : gameplay for the second job, AI, implementing new models, fixing the bugs and fixing the first job as I did a lot of breaking changes.
- I think after a few days players would become bored of the game because : the maps were small, the objectives were simple and linear, gameplay was repetitive.
So what are the changes ?
So... I'm working on the new version of Employee Simulator, screenshots are coming soon.
Here are the changes :
- One bigger map instead of several small maps.
- New gameplay features : Bills to pay, negocy your salary before working, pass or fail job interviews, you can be fired or have an augmentation and so on.
- 3 main jobs
Cook in a restaurant
Work in a shop
Work in a bakery
- 1 secondary job
Ghost hunter
- Open-world game, it means you can do what you want : start and quit a job when you want.
- New story : you are unemployed, you don't have money to pay your bills. Try to find the perfect job, earn money and buy a house !
- No more linear dialogs and story, the story and the dialogs will change as your character evolves and with the choice you make.
- Probably forgot things...
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