Next up
a full showcase of the features of my undertale love2d engine! (besides pausing and fullscreen/borders) i'm super happy with how it's going so far and it's so close to being done
github update! tweened hp bars are available, as well as a fix for enemy animation after taking damage. feel free to take a look!
https://github.com/sawby08/lovetale
not putting it up on gamejolt until i have some other things taken care of first :D
cheeky bugfix just after releasing a new patch! bullets no longer lag behind you if you get hit without kr
not worth setting a new release for just go to the github if you so desire to check it out LOL
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
welcome to the first post of this engine's page
nothing big i just redid how enemy sprites work and now they're segmented! this makes enemy animation loads easier
redid bluesoul code ! now based off of the original game's blue soul code so it's accurate
bullet system!
Color variants for Frisk. Ya recognize all of them?
you can now fully spare the enemies
all there is left is attacking
oh yeah i also made a slightly better logo












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