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Once again, I was testing a new mechanic (valve/lever style) that makes the player need to manage it's time, and...
Uh oh! What's that at the end of the creepy dark hallway?
Ya like DK? They gonnagecha!
Heya everybody!
I've been working on the final release since the beginning of the year and... the demo looks a lot simplier than i remember (it was the begin anyways).
So, here's a first watch to the menu, in front of a great world waiting to be explored!
Alone Studio : turn on ink machine is Now download on gamejolt!
Currently working on a completely renewed inventory system and the translation system. Also heres a bit of a test to show you how's the game going (without the new inventory system). I focused mostly on programming but i gave the game a bit more visuals.
#yumenikki Monoko, a quick, agile character with a lot of potential! Those who love to SPIN and ROLL, love Monoko. Follow for more Somnilithe!
Still working on a big project I'll show off later this year (i hope so). Currently focused on object pickup improvements, action/sneak stuff, and a few AI new elements... welp, Engi didn't turn himself into a pickle, but a bear
A new game arose!
Today I finally released the demo for my new big game:
Frecuencia Roja (Red Frequency)!
I uploaded it to itchio, but when I have more time there's gonna be a release here too. For now:
День 1 : написал 5 страниц дизайн документа в котором говорится, что за игра и первая сюжетная ветка закончена. Далее осталось написать ещё 2 и нарисовать карты взаимодействия сюжета игры
He got this new anime plot and shared it with a friend who was guarding a bar. Normal talk in a normal forest.
Another test, this time for creatures talking with each other. The world just feels a bit more whole now!
(audio from Pootis Engage)
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