ENG: It is taking more and more shape. It still has a couple of bugs, but nevertheless, I will fix those with time.
PT BR: Isso está tomando cada vez mais forma. Ainda tem alguns erros, mas, mesmo assim, vou resolvê-los com o tempo.

ESP: Cada vez está agarrando más y más forma. Eso si, todavia tiene un par de errores, pero no obstante, aquello lo iré solucionando con el tiempo.
ENG: It is taking more and more shape. It still has a couple of bugs, but nevertheless, I will fix those with time.
PT BR: Isso está tomando cada vez mais forma. Ainda tem alguns erros, mas, mesmo assim, vou resolvê-los com o tempo.
ENG: Since today is Halloween, I decided to redo a piece I had made a few years ago with my current knowledge, and this is the result:
2021 (First image) 2025 (Second image)
New enemy added: Buricco (Galoomba).
"Give me your eyes."
ENG: It's time for me to go back and give a good explanation. ESP: Es momento de que regrese y dé una buena explicación. PT BR: É hora de eu voltar e dar uma boa explicação.
Happy Devruary! Devruary Day 16 celebrates @balladrion
! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?
ENG: Yesterday I was bored and had nothing to do, so I did this. ESP: Ayer andaba aburrido y sin nada que hacer, por lo que hice esto. PT BR: Ontem eu estava entediado e sem nada para fazer, então fiz isso.
Happy Devruary! Devruary Day 15 celebrates @ambercrowngames
! They're the game devs behind the puzzle-platformer game One More Experiment. We also have a question for the devs of Game Jolt: What’s the biggest dev mistake you’ve made?
ENG: Oh, hello, it's been a while since I last posted anything about Retake, hasn't it? Well... Devlog #2 for the project will be coming soon, and the team and I have a lot to share. Without further ado, see you in the next few days
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