Game
Driftfinity

5 years ago

I've been working away on the city environment and am at this point quite pleased with it visually. Definitely causes gorgeous reflections in the car's paint job.

Of course, patch 0.2.0 will feature quite a few gameplay changes as well.




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Even though Driftfinity was released less than 24 hours ago, I've decided to patch it already. This small patch solely focuses on vehicle handling and makes the car much easier to drift.

I've been making progress on the subway level. A fair bit of fiddly work, but I'm liking what I see.

Having been bogged down for WAY to long making a single super-ambitious outdoors level, I've decided to make something that's simpler, quicker, yet more visually impactful.

So here's the first peek at the upcoming Subway level.

Enemy AI and animations are getting some love.

Over the past few days, I've been giving the main menu some love. Visually I'm quite pleased at this point.

Just finished working on muzzle flashes. This is an important part of refining gunplay which in turn is a vital part of making Bad Girl fun and engaging.

The forest level has now received a visual update as well.

Here's a bit of an update on the upcoming new environment. The end result should be a dazzling, neon-lit city.

Version 0.2.0 of Driftfinity is now available to download.

Considering the overall scope of the game, this is a pretty hefty improvement, featuring improvements to gameplay and overall presentation.

I look forward to hearing your feedback.

I'm still not sure what the protagonist's name should be. Gunhild, perhaps?

I'd love to hear your suggestions