Next up
Here's a bit of an update on the upcoming new environment. The end result should be a dazzling, neon-lit city.
Over the past few days, I've been giving the main menu some love. Visually I'm quite pleased at this point.
Anyone feel like a burger? Or some kåv?
Enemy AI and animations are getting some love.
Just finished working on muzzle flashes. This is an important part of refining gunplay which in turn is a vital part of making Bad Girl fun and engaging.
As a continued measure to improve enemies, they're now getting a wider variety of bespoke weapons.
How do you like the Pistol and Elite Pistol?
Version 0.2.0 of Driftfinity is now available to download.
Considering the overall scope of the game, this is a pretty hefty improvement, featuring improvements to gameplay and overall presentation.
I look forward to hearing your feedback.
I'm still not sure what the protagonist's name should be. Gunhild, perhaps?
I'd love to hear your suggestions
I've been making progress on the subway level. A fair bit of fiddly work, but I'm liking what I see.
The forest level has now received a visual update as well.
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