Game
KRISTAL: Battle Mode
3 months ago

Every STAT menu Sprite (The character head) has a colored outline depending on their SOUL trait or their MAGIC TYPE/COLOR.

That being said, for the main character, which represents

YOU, the Player...

What color do y'all want to be?

(Choose wisely)


  7 votes Voting finished



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Battle Buttons have been slightly redone to fit the new Battle UI.

I have a very special feature coming in 1.0.0. If we can get to 40 followers, I'll add it into the upcoming demo for y'all to experiment.

I made a custom attacking spell for Ralsei called Flamescarf. It does high physical damage to one enemy. I made the sprites myself and I am SO happy with how they turned out.

Based on a Ralsei vs. Secret Boss Sans animation from Youtube.

Mini Status Update 4

The Battle UI has been completely redone. This UI supports both Single Party and Multi Party battles.

A little something I made. This is an example of the kind of things Deltarune: Krystalized Fates will have.

Mini Update - Improved Mad Dummy fight

After some consideration, I added a few adjustments. - Mad Dummy has lower starting Attack - Magic Attack ACT now increases Mad Dummy's Defense, has a 85-100 damage range, as well as uses Ralsei's spell sprite

June 1st Mini Status Update

The Stat Menu has been reworked entirely, and a new Config option has been added for ease of access.

Mini Status Update

Fully fleshed out the ACT/SKILL menu swap function.

Added a new spell to the Vessel's SKILL menu.

Fixed a few bugs.

Finalized the SavePoint menu.

Thanks to @AlexAndIndy , @KreeperKilla551 , and @Fortniteballsfunny for being Playtesters!

Mini Status Update 2

Added a special "Shayy" easter egg. If you have Shayy in your party, upon encountering Toriel, "Punch Card", a Shayy Megalovania will play, and the background will change.

(Go to 00:24 for the fight)

The music is an absolute banger.

Status Update

I've customized the CELL menus, giving each menu special "Soul" sprites corresponding to their origin.

I've also FINALLY added Static encounters to the battle rooms.

Loox has been added into the game, and I'm also working on a single room for hardmode enemies.