6 months ago

Every week I send out a Dad Joke to everyone who placed charged stickers on my posts... But ngl I'm starting to run out of good ones 😂

Please comment your favourite short jokes below, and I might pick it to be the next Dad Joke of the Week!




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Not quite sure what I made with one of my students in #Blender today... But it's something

#Devruary Day 16: What feature almost broke your game?

Moving things in pixels per second almost broke our game... When testing the game at 120fps everything moved in double time, so I had to add extra math to each line of code to calculate frame rate

Made this other-world scene in #Blender yesterday to use as a background on my website I'm making! Somewhat inspired by No Mans Sky I quite like the way it turned out, especially for only a few hours of work What do you think?

Moonlight Peaks is a life-sim where you can live your magical farm life!

In the game, herb gardens are a great place to grow crops. Use this one to complete the quest "Grow Supernatural Crops!" before it expires.

✨ Play the demo: https://bit.ly/MoonlightPeaks ✨

#Devruary Day 9: What's your favorite part of game dev? As I've mentioned before, I love being able to create my own worlds to explore! I also really like sound design, it's a fun way to add a lot of detail to the experience.

This week's Fan Art Friday celebrates R.E.P.O.! Accept the quest in your quest log to get started.

#Devruary Day 18: Which game dev inspires you most?

I'm really inspired by the developers behind No Man's Sky, Hello Games. They never gave up on their game after a failed launch, and made free updates for 10 years turning it into an amazing game today!

#Devruary Day 4: What keeps you making games when it gets tough?

I love creating worlds (just like the games I mentioned inspiring me), so sometimes the motivation is being able to see those worlds come together and explore them myself!

Shop Crush is a hybrid visual novel, where you connect with customers, learn their characters, and untangle the dark, Literal Illusion puzzles about them.

The game's playtest has begun. We're celebrating with a quest!

Learn more: https://bit.ly/ShopCrushGJ

#Devruary Day 8: What engine are you using in your current game? I'm currently working on two different games, for my puzzle game What Was Found at Ravenhill I'm using Visionaire Studio. For the game "You're Not Welcome to Rennville I'm using Construct 2