Game
Fables of Talumos
8 years ago

Fables of Talumos Demo #2 - March 25, 2018


It’s been almost 2 months since I’ve posted an update, but I’ve got a big update in the form of a new demo!

I’ve been working hard on Fables of Talumos for the last 50 or so days, and in the new demo, there are added features, such as a functioning save system (“Continue” on the main menu will now load your game) and an additional boss. The demo is still lacking in some areas (such as sound effects and a few images) but it’s a huge improvement over the first.

Here are a list of the changes (not including added features):

Fixed pot depth.

Collision and movement systems overhaul (you can now slide along solid objects rather than gripping to them and stopping dead).

Sword hit box adjustments.

Fixed graphics bug with the root house door.

Fixed the same door opening from behind the buliding.

Fixed door audio bug.

Fixed unfair enemy attack (occasionally the enemy would attack at lightning speed).

Fixed enemy collisions with each other.

Added ability to hurry along text.

***New Features:

New boss and short cutscene and new boss battle song.

Save system.

Additional inventory screen and the proper storage of items when picked up.

5d0a1245ad1bc.png


0 comments

Loading...

Next up

Not now, I've got a train...to- !!! Nevermind...I guess I don't. :P I'm getting some of the basics ready to show off for a #Kickstarter campaign in mid-December! Self-inflicted crunch time! More details to come on Twitter: @Cheesemaster_Pr

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Demonstration of the spells and their effects :)!

Update 2.627

New challenges & new effects!

Some Shadow boss fight gameplay 👾

Respect (Only TLOZ Players Will Understand)

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?

Let's gooo! Sub-15 minutes achieved thanks to a new skip found by @mazou !

My new Endfall demo Any% world record is 14:48! Used safe strats and got too excited here and there, but I'm satisfied. Thanks to @ElPichon for the game, and y'all beat my time! ;D

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.