5 years ago

Falconworth, the first town / area in my upcoming RPG game "Immortal Oath". There's something quite peaceful about snowy areas in video games I believe.




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Immortal Oath is looking quite a bit different... but I can't tell why

I've noticed a lot of issues with the previous battle system, so along with changes to that, I've added a few additional changes. I'm working on a much bigger update than this, but for now this should fix several issues.

A new challenger approaches...

Happy Devruary! Devruary Day 3 celebrates @Jacorn ! He's a small game developer working on a few projects including Forgotten at Fredbear's! We also have a question for the devs of Game Jolt: What game made you want to be a dev?

Some odd things have been happening in Immortal Oath...

New scenes and characters incoming, with a few interesting changes

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

It's about time I got around to cleaning up the UI. I never hated the old one, but with levels not being a thing in this game I think the new menu looks that much cleaner.

Old: Left - New: Right

One classic revenge subplot coming up

Seal Island Intro! For #ScreenshotSaturday!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.