

Falconworth, the first town / area in my upcoming RPG game "Immortal Oath". There's something quite peaceful about snowy areas in video games I believe.
Next up
Immortal Oath is looking quite a bit different... but I can't tell why
I've noticed a lot of issues with the previous battle system, so along with changes to that, I've added a few additional changes. I'm working on a much bigger update than this, but for now this should fix several issues.
A new challenger approaches...
Some odd things have been happening in Immortal Oath...
New scenes and characters incoming, with a few interesting changes
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
It's about time I got around to cleaning up the UI. I never hated the old one, but with levels not being a thing in this game I think the new menu looks that much cleaner.
Old: Left - New: Right
One classic revenge subplot coming up
Seal Island Intro! For #ScreenshotSaturday!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.










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