Birds are singing, flowers are blooming; it's summer, which means it's time for another seasonal FAUXTALE devlog!
Miscellaneous Updates
FAUXTALE has a website! Check it out at https://fauxtale.neocities.org, and keep a close eye out for secrets!


Note: screenshots could be outdated
Game Updates
Since last devlog, Afterlife Apartments has received some solid progress! Take a look:

A room from the ground floor of Afterlife Apartments.

A puzzle from Afterlife Apartments' second floor.

Get this freeloader out of my apartment.
Chapter 1 (yes, not Act 1) of Hard Mode has also progressed, with the story, characters, and a few moments being planned out!

(Obviously the release of the new Deltarune chapters sparked some inspiration)
Music Progress
Over the course of a few months, several songs from FAUXTALE have been created and updated, including:
A theme for the final segment of Afterlife Apartments:
https://soundcloud.com/l8ta8tw8/ground-floor
An updated overworld theme for Toots:
https://soundcloud.com/l8ta8tw8/toots-v2
A completely redone intro theme, with new art and dialogue:
https://soundcloud.com/l8ta8tw8/a-tale-as-old-as-time
And a new battle theme for Death:
https://soundcloud.com/l8ta8tw8/dance-with-death
Art Progress
Speaking of Death, they recently recieved a huge design overhaul!
And... what does that look like...?
...
You'll have to find out when you play the game!
(But since you're here, let's show off some other stuff!)



But wait!
Before you scroll by, I have one more surprise to unveil: a release window for the Afterlife Apartments demo!
...
It will release in...
(drumroll, please)...

The team and I have made steady progress towards this goal, especially recently, so this deadline is well within our reach.
And, as usual, I'll be sure to provide consistent updates until then.
Conclusion
After over a year of working on FAUXTALE, progress has been accelerating rapidly over this season! I'm excited to see what's to come.
That said, thanks as always for reading the devlog, and I'll see you next time!
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