Game
FAUXTALE + FAUXTALE: Hard Mode

11 months ago

FAUXTALE - Winter Devlog


Merry Christmas and happy holidays! It's a new season and with it comes a brand new devlog, and you're going to love what this one has in store. So, without further ado, let's dive right in!


New Team Members!

Recently, I put out a post asking for team members, (which is still open btw!) hoping to assemble a team to speed up FAUXTALE's progress, and the response was overwhelming. Almost a dozen people applied, but in the end I selected three talented individuals to join the team:

Honorable mention to @cost3r, who didn't join the team from applications but is still an important member.

I would highly recommend giving all of these people a follow, they deserve it!


Music

Throughout the past few weeks, one song has taken up the majority of my time: Dance With Death. I teased the song in a prior devlog but haven't shown much progress until now, when (after many iterations) the song is finished! This is definitely my favorite song I've created for FAUXTALE so far, and I would love if you gave it a listen!

https://m.soundcloud.com/l8ta8tw8/dance-with-death

(Thanks to @thehairdudelmao for inspiration and help with a certain melody, and @FedeP for the epic thumbnail art!)


Art/Sprites

With the addition of our new team members, lots of new artwork has been done for the game, including:

A redesign for Faux:

faux_sheet_new_scaled2.jpg

A new tileset for the Caverns:

ss.png

And some new NPC designs!

talky_npc_sheet-export.png
npc-export.png

Coding

Let's address the elephant in the room now: the actual game, and more specifically, the Prologue.

About a month ago, FAUXTALE's first demo released to mainly positive reviews, but some people were still left dissatisfied. So, throughout the past month, I've been refining the game, taking your feedback into account. Don't believe me? See for yourself:

screenshot_2024-12-19_at_70248pm.png

Faux's new sprite ingame.

screen_recording_2024-12-19_at_70447pm-3.gif

A completely reworked movement system, featuring a faster walk speed and acceleration when sprinting!

screen_recording_2024-12-19_at_71928pm.gif

And, of course, the infamous wall dance!


However, you don't just have to see it to believe it. On January 1st, to ring in the new year, a new patch will be released for the Prologue, which you will be able to download and play from the FAUXTALE gamepage.

I hope you're looking forward to it!


Conclusion

2024 has been a fantastic year for FAUXTALE, with development beginning, progressing, a demo releasing, team members joining, and more! I can't wait to see what 2025 will bring.



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Progress is still being made, both on Hard Mode and Normal Mode!

Expect a short development update within the next week or so.

FAUXTALE - Summer Devlog

REBRAND! (sorta)

To emphasize the new direction FAUXTALE has been taking in recent months, the game page has been updated and given a new title:

FAUXTALE + FAUXTALE: Hard Mode.

On behalf of myself and the team, we hope you enjoy what’s to come.

Happy 10th Anniversary to Undertale from Team Marine

* You glance into the pool of water.

* What do you see?

* A reflection of yourself?

* Or something else?

* Either way, you're glad to have looked.

Thank you, UNDERTALE.

(3/3)

@NEOWIZ_QUEST 's NARRATIVE JAM has begun!

Create an original narrative / story game in 10 days for a chance to win cash! 

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

#gjbroadcast

As the release of the Afterlife Apartments demo creeps closer, I've been trying to post less...

...if I've already posted all the content, why play the game?

The team and I have still been making solid progress, and our 2025 release goal seems likely.

It's my #spawnday! Thank you for sticking with me all these years.

Here's a short track from FAUXTALE's upcoming demo as an extra surprise.

https://soundcloud.com/l8ta8tw8/credits-1

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

We’re back!