Game
Feeling Cloudy (Early-Access)
1 year ago

Feeling Cloudy 0.6.1 Update! Speedrun timer, visual improvements, camera controls and more!

Change log and thoughts below!


New update! Fixed some pet peeves of mine as well as added some things I've thought about for quite a while, but I just haven't had the motivation to make them. I think the polish in this update is going to go a long way in making the finished product eventually be so much better!

I haven't only worked on polish, some cool new stuff too! Though this update isn't for the coolest updates quite yet. But a new boss might be coming quite soon!¨

Changes:

  • Added an in-game timer

    • It records the time it takes you to play the story mode

    • Playing from the level selection menu allows you to time any level individually

      • After a level, you can choose to retry the level, quit or go to the next level

    • Timer can be toggled on and off from the "Gameplay" section in options. (Previously "Difficulty")

    • The timer stops when you read signs, talk to NPCs or pause the game 

  • Improved camera controls

    • Pressing down while not climbing makes the camera shift down

    • Camera should be more centered when running now

  • Removed the ability to turn bubble flowers around, replaced this with a new mechanic

  • Added buttons to reset moving blocks in certain levels

  • Moving blocks now reset their position if they fall outside of the level

  • Tweaks and changes to levels

  • Added button prompts to various different objects (NPCs, signs and places where you can sit for example.)

  • Lots of visual improvements

    • Many plants and other decorations now sway slightly

    • New decorations and effects

  • Player is now ever so slightly faster in the air

    • Player also gains a tiny bit of speed with jumps (Doesn't override the max speed)

  • Added options to toggle screen shake and button prompts

  • Made bouncing related functions more reliable

  • Made moving platforms more reliable

  • Adjustments to the dialog system

  • Bug fixes

I hope you enjoy the update! Let me know any and all feedback/bug reports <3



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A few old boss designs I worked on. The designs were too unintuitive and honestly just not fun so I ended up cutting them. They were good practice though, I think.

Might still use the sprites for NPCs or something!

0.6 should be coming within a week! After that I'll fix some bugs, polish a few things and then it's off to adding new stuff! I hope you all like the update when it comes out!

Option UI has been reworked and now I've been fully reworking the climbing mechanic (Vines and such)

It's pretty much done and a new update is probably coming soon!

Aaand with the climbing changes comes new silly sprites like this one:

Time for a little something different!

Here's an earlier boss that I've never shown off here before. In case you can't tell, she's VERY hard and I've died to her many times.

I've done some re-balancing work lately, but it's still not going to be easy.

Made a new background for my game Feeling Cloudy! What do you think? :D

Cormac´s shield animation

#pixelart #indiedev #gamedev

Feeling Cloudy 0.6 Update Out Now! Thoughts and change-log below!

Trying my best to add as much polish and new content as I can before 0.6 comes out on Friday! Currently trying to polish up one more level!

Some other stuff I've worked on in the past week:

- New camera system

- Level improvements

- New UI

Deltafall Menu

Feeling Cloudy 0.5 update out now!

Change log, thoughts and more: