Game
Feeling Cloudy (Early-Access)
3 years ago

Feeling Cloudy 0.6.1 Update! Speedrun timer, visual improvements, camera controls and more!

Change log and thoughts below!


New update! Fixed some pet peeves of mine as well as added some things I've thought about for quite a while, but I just haven't had the motivation to make them. I think the polish in this update is going to go a long way in making the finished product eventually be so much better!

I haven't only worked on polish, some cool new stuff too! Though this update isn't for the coolest updates quite yet. But a new boss might be coming quite soon!¨

Changes:

  • Added an in-game timer

    • It records the time it takes you to play the story mode

    • Playing from the level selection menu allows you to time any level individually

      • After a level, you can choose to retry the level, quit or go to the next level

    • Timer can be toggled on and off from the "Gameplay" section in options. (Previously "Difficulty")

    • The timer stops when you read signs, talk to NPCs or pause the game 

  • Improved camera controls

    • Pressing down while not climbing makes the camera shift down

    • Camera should be more centered when running now

  • Removed the ability to turn bubble flowers around, replaced this with a new mechanic

  • Added buttons to reset moving blocks in certain levels

  • Moving blocks now reset their position if they fall outside of the level

  • Tweaks and changes to levels

  • Added button prompts to various different objects (NPCs, signs and places where you can sit for example.)

  • Lots of visual improvements

    • Many plants and other decorations now sway slightly

    • New decorations and effects

  • Player is now ever so slightly faster in the air

    • Player also gains a tiny bit of speed with jumps (Doesn't override the max speed)

  • Added options to toggle screen shake and button prompts

  • Made bouncing related functions more reliable

  • Made moving platforms more reliable

  • Adjustments to the dialog system

  • Bug fixes

I hope you enjoy the update! Let me know any and all feedback/bug reports <3



0 comments

Loading...

Next up

Feeling Cloudy 0.7.0 update!

New boss, levels and more!

Change-log and thoughts below:

Option UI has been reworked and now I've been fully reworking the climbing mechanic (Vines and such)

It's pretty much done and a new update is probably coming soon!

Aaand with the climbing changes comes new silly sprites like this one:

Feeling Cloudy 0.6 Update Out Now! Thoughts and change-log below!

A quick look at Ryn: And the thread of Life, our game in development, platforms and traps in action.

#gamedev #indiedev #godot

In the last update to my game Feeling Cloudy, I updated some old sprites! Here's one good example of that :>

What do you think?

Hyperslice releases on January 16 (yes in just 2 days!) on Steam and Itch 🎉 ⚡ Hyperslice is a fast paced arena roguelite where your only weapon is your dash!

Wishlists appreciated 🥰 (Demo available on Steam and here) https://s.team/a/2977820

Made a new background for my game Feeling Cloudy! What do you think? :D

I made a new thumbnail for my game Feeling Cloudy!

What do you think? <3

It looks like it wants something.

A few old boss designs I worked on. The designs were too unintuitive and honestly just not fun so I ended up cutting them. They were good practice though, I think.

Might still use the sprites for NPCs or something!