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1
5 months ago

Felt extra rubberhosy today!

#oldcartoon #Retro #2DAnimation #cartoon




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After some reworking and simplifying of the foundation, I think I can get back to the FUN stuff now!

Speaking of which-!!

BOUNCEPAD!? ITS A BOUNCEPAD!! BOUNCY BOUNCY!! BOUNCEPAD!! BOOOOUUUNCEEEPAAAAAD!!! BOUNCY BOUNCY!!! BOU- [ 🧡1/ 2014 ]

#godot

Collectables?? πŸ‘€

#gamedev #bcsyncergy #GodotEngine

The game can now detect nearby zipwires and highlight them! (Actual zipwires still have to programmed in!)

#godot #platformer #BCsyncergy

Sorry for the lack of posts, I felt it was better to only post when I actually make progress!

Had to rewrite the movement AGAIN to fix jumping!

Almost done now, just need to fix ground detection and polish it all up! Then the player controller is done!

Expirimenting with 3D menu system! This one will be made for a upcoming demo that will probally take a while!

B U S T E D ‼️‼️

#cartoon #adorable #karma #funny #psx #n64 #platformer

This took HOURS of my free time to figure out, mostly because the current code REALLY STRUGGLES to rotate the characters..

Probally should fix that sometime, huh?? But for now: here is some early zipwire prototype!!

#godot #gamedev #BCsyncergy

Finally took the time to fix some shaders!

Great news!! I FINALLY got movement to work, and managed to get a little experience with O3DE's UI editor!! πŸ₯³πŸ₯³πŸ₯³πŸ₯³

πŸŽ‰πŸŽ‰πŸŽ‰Thats right!! PROGRESS!!!πŸŽ‰πŸŽ‰πŸŽ‰

#gamedev #O3DE #BCAnomalies

Man, Im REALLY bad at taking breaks..

ANYWAYS, YOU CAN NOW JUMP OUT OF A ZIPWIRE SITUATION AT ANY TIME AND GAIN EXTRA HEIGHTS!!

#gamedev #godot #platformer