Game
Fight/Train Proof Of Concept
10 years ago

Fight/Train Alpha v 1.1.0 - What's Being Changed, and What's Being Added.


Hello Everyone

My goal for Fight/Train is to stay active as a developer, and to constantly work on the game every day. At the moment, with my situation at home (being home 24/7 taking care of my 96 year old grandma) I have time… so much time. So those who enjoy this game, even in its early stages will benefit.

In the first update to Fight/Train I am more or less getting ready to impliment changes to the combat system. The fight canvas (the menu popup when fighting) is going to be bigger, because eventually those stats are going to get out of hand.

I plan on adding the training experience modifier to the stat window, it’s the stat that determines how much you gain each time you train (i.e - punch + trainingexperience = punch).

I am not going to be adding any more leagues… yet. I said I would but I have changed my mind. v1.1.0 is smply going to carry optimizations that will allow me to impliment future systems.

That said, in this build I am going to be adding in a bunch of new things to the combat system. Remember how I said that in the near future punch/kick are going to be skills that you learn attacks to?, well they won’t be the only skills. Here are the new skills I am implimenting.

Ki/Energy Attacks (I am going to call it Energy Attacks)
Weapon Attack (In the future I would like to impliment a simple 1h, 2h system, but for now just use your imagination).

In v1.1.0 you will be able to train those abilities in the training menu.

Also in v1.1.0 I am going to be adding resistances, you can train up to be resistant to certain attacks (Punch, Kick, Ki and Weapon), the people you fight will also have these resistances.

Toughness - Resists Punches
Thick Skull - Resists Kicks
Energy Resistance (Can’t think of a better name, open to suggestions) - Resists Energy Attacks.
Iron Body - Resists Weapons.

With these two new skills, and four resistances (that can be trained like a skill), this means that I will also need to expand the training window, along with the stat menu.

This is quite a bit update, in v1.2.0 you will see the implimentation of skill based attacks that you can learn (for cash) in the overworld (the place you train). Depending on how fast and how long I can work, this update should be ready either today, tomorrow or Monday (most likely today).



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Werehog transformation process. #sonicunleashed

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

We're glad to announce that Baby Dino Adventures 🦖 is now available in Early Access here on GameJolt! Link: https://gamejolt.com/games/babydinoadventures/508121 Walk, run, and jump as a baby t-rex in this cute platformer Free demo available #IndieGame | #GameDev | #PixelArt

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Path of Kami, running around the shrine area

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!