Game
One Night at Bud's: Revitalized (Retconned)
7 years ago

FINAL DEMO RELEASED


So i’ve released an updated version of the demo, and it is the final version of the demo before the full game. This doesn’t mean that i’m THAT close to finishing the final game. This is a larger project. But there is a list of improvements that i’ve made in this new demo:
-Made the night harder, so you get a better feel with the game.
-Updated jumpscare noise.
-Updated Funhouse Bud’s jumpscare.
-Added a menu.
-Added an icon. (At long last)
-Updated all the extra stuff (like instructions.)
-Fixed a bug where you could cheese the game.

I think that’s all the improvements made in the new demo, enjoy. (There is NO brand new content in this new demo, but a touchup of old demo.)



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A new screenshot has been added...

One last screenshot for all of you to enjoy...

...ONE...

PROJECT REVITALIZED TEASER 2

9:30 PM 7/2/18

I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...

Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.

I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.

Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.