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Five Nights at The AGK Studio 5: Updated Edition

1 day ago

FINAL DEVLOG - The Custom Night challenges are all done!

+ Release Date announcement coming tomorrow


If you saw my post showing the new custom night screen, you may have noticed a gear at the top right.

"What was it?" You may ask, well, here I am to say it:


You see, I always thought the challenges in the Advanced games were really cool in concept, but felt a little bit limited at times.

They were only available in the custom night, and only with their own presets.

Don't you think it would have been fun if you could mess around with them to your heart's content, in whatever way you wanted to, and in any night?


Well, that's what this game lets you do!

Once you beat a challenge, you will obtain its respective "modifier", which is basically what grants you access to use it anywhere.

They're called that, because, obviously, they modify the way the general gameplay works in their own ways.

You can, of course, have multiple, or even all of them (!), active at once, if chaos is your way to go.

And when I say they can be used anywhere, I really do mean anywhere. They can all be used in the main nights, night 6...

And they're not nerfed.


There's only one exception. One cannot be used in the New Hard Mode since it wasn't designed with its resource management in mind. But other than that, you're able to do whatever you want with them!

So if you ever decide to revisit the game after beating it, but wish it was harder, then you can do exactly that with the modifiers. Essentially allowing you to choose your own difficulty level for the game as a whole, while also giving it more replay value.

Like in FNaF 4's halloween update, pretty much. Which, wouldn't you know it, I just found it's officially available for free here in GameJolt, uploaded by Scott himself, LOL

(But don't tell him!!! )


And I'm sure you're wondering "Can you beat max mode with all of them on???" And the answer to that is... technically?

There isn't anything balance-wise that would prevent it from being beatable, however it would require you to have a lot of inner knowledge about the timers of each character.

And even if it was possible, there's no reward for doing so.

There is however, a sixth star in the game for beating all-max with at least 3 active.

It is not required for 100% completion and doesn't unlock anything aside from that extra star, and the ability to use the modifiers with cheats (they're not compatible with each other at first since the cheats are unlocked with 100% completion, and the star isn't required)


Anyway, all of this may sound difficult to understand in paper, but it becomes a lot easier in practice, trust.

One thing's for sure though, they can be very, very mean at times. Here's a screenshot of the Mirror Mode one (it screwed with my muscle memory so much...)

mirror_mode_ss.png

The other ones are gonna be kept a secret for you to find out once the game releases ;)


Which, speaking of releases...

The game is 100% complete now!

Everything that I wanted to add has been added in, and it's all playable from start to finish.

"WHEN IS IT GONNA BE OUT KAIDARUS I NEED TO KNOW" Oh... The magic... And the mistery... of potato knishes

Welp, come back here tomorrow to find out! Hehe...



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Next up

- Night 6 has been finished, and so have the minigames -

- Nightmare / Disintegrated Mallie is receiving a visual overhaul -

RELEASE DATE

So, things have been quiet. Well, reason being we're retexturing work and planning more stuff that'll go into the final. I can't show the other version, but have this one

Retextures by my friend: @MeikoHiya

Merry FNaTAS Christmas~

The shake away mechanic has been finished, and Jake is almost done too :)

It seems like he's really feeling the Christmas spirit. Good for him!

10 years of Fangames ❤️

New Custom Night Screen + a general update on things

PATCH 1.2.0 IS OUT NOW!!!

If you were unable to progress in the game due to RNG, download it now - this patch has completely fixed it, guaranteed this time!

1,000 followers!

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