Loading...
29
Game
The COMPOUND
9 months ago

Finally finished the FIRST chase. I still have the second to do, which will have different stuff but somewhat the same.

More in article ⤵


So, for the first chase it's pretty simple, follow the ash, run (inf stamina) and avoid the conveyer belts and lava. Don't ask why there's conveyer belts there, it's for the gameplay trust.

Also, when doing energetic stuff your character (Stanley) gets giddy, doesn't mean anything, just thought I should mention.

Also, I know I was in room one when I entered the chase, I just changed the code so I didn't have to play the whole game.



0 comments

Loading...

Next up

Finished the rest of the status effects.

More in article ⤵️

still working on the game, polishing stuff up.

there is an issue where the game can crash sometimes for no reason, not particularly uncommon either, but it's out of my control, so I mean, sorry.

starting Ava! also added a sunflower to the office that slowly wilts as time goes on, unimportant generally.

also i might've mentioned but each animatronic has their corrisponding ghost, matching how the animatronic looks and how the ghost died.

Joltober 2025: Day 17: #Goblin.

took a little break, but i'm back and working on the custom night, then that 'extra' night, then i gotta do some other small bits and thats it.

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

Got sidetracked and finished another entity before Hollo.

This one's pretty good tho. Mechanic in article ⤵

finishing up polo now! he starts at the stage, and makes his way to your office, if you stare at him he'll move a lot less, but he will never move back, meaning you have to keep an eye on him.

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

Since I've finished the base code for the offices, I'm making some new characters. This one's called Sundibelle.

Mechanic in article ⤵