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29
Game
The COMPOUND
10 months ago

Finally finished the FIRST chase. I still have the second to do, which will have different stuff but somewhat the same.

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So, for the first chase it's pretty simple, follow the ash, run (inf stamina) and avoid the conveyer belts and lava. Don't ask why there's conveyer belts there, it's for the gameplay trust.

Also, when doing energetic stuff your character (Stanley) gets giddy, doesn't mean anything, just thought I should mention.

Also, I know I was in room one when I entered the chase, I just changed the code so I didn't have to play the whole game.



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I've lost pretty much all intrest in this game, and it's basiaclly fully finished anyways, so I'm finishing it early. Only thing i was gonna add were a few more entities, achievements and modifiers, and maybe some extra rooms but still.

M@king Thawn's AI. It's not the best but isn't the worst. If you get near him he chases you otherwise he just wanders around, also instead of instant kill he scrams you, but if you're bleeding too much he just eats you.

made a rubbish dump for all my trash games, all the old ones. they suck but ig if you want them they're here.

Joltober 2025: Day 17: #Goblin.

Since I've finished the base code for the offices, I'm making some new characters. This one's called Sundibelle.

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The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

PRETTY MUCH done, will release a demo soon.

finished the player (is the same one from the compound, maybe related 👁️).

also starting to make the props

ok i FINALLY finished dropsane teto

i think i still got it

made the first character design and spritesheet! (haven't done the rooms yet but finished the menu)

it's called wilt, it's a rush varient, it just crumbles halfway through its attack. mostly uninteresting, has varients.