Game
Husk Nights

6 months ago

Finally found it.




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A major performance boost coming to HN2 is reducing the viewport size to half-resolution. This makes lower-end devices able to run Office 2, the most taxing scene, at over 60FPS consistently. This also, however, requires a manual redo of all UI elements.

Incoming BULLSHIT :::

EMERGENCY PATCH 1.0.4 I'M SO SORRY to the 40 PEOPLE WHO HAVE 1.0.3 PLEASE REDOWNLOAD: - ACTUALLY fixes Toy Chica's unfair killing - Fixed Blackout recovery animation not playing when Toy Bonnie/Freddy do their sequences Okay go play so sorry </3333

We're TEN FOLLOWERS AWAY from 100 on Husk Nights 2! I've put more work into the Office 3 update, alongside squashing the plethora of bugs that comes with a game, admittedly, not well tested. Work also continues on the new project, called 'CAVES'. for now.

Sigh if we get to 100 followers, I'll HAVE to do something special in-game. No clue what, but it'll be something!

Not HN2 related, really, but I did wanna post this neat screenshot I got whilst working on my personal project.

That fella right there uses an alternate version of the Fox/Rabbit movement code from Office 1. How neat!

Husk Nights 1.2.0 OUT NOW

Sensitivity adjustment, player guide, etc etc.

I forgot to watch it.

Post Demo discussion

Hello hello. After 7 days of continuing development on Husk Nights, I can say that the game is about 70% of the way done (compared to the Demo's 30%). Work is getting done, progress has been made every day

See you soon :)

Small out-of-teaser-character comment, but due to a new branch of Godot releasing, I'm holding off any more huge changes until the Steam version updates to the latest version. You'll still have a game this month, rest assured. Stay tuned :]