Game
Xcale
7 years ago

First beta released!


Version 0.1.0

I’m proud to announce that we finally reached beta 0.1.0 state! There are still a lot to do before release, but in this update there are a lot of changes and fixes that are listed in this complete changelog:

New features

  • New object: Beam Generator! - Divided in two variants, Beam Generators can generate a deadly beam that affects the player or a disintegrator beam that destroys Puzzle Cubes.

  • New object: Puzzle Cube Spawner! - This object always spawn a new Puzzle Cube when the previous one is destroyed.

  • UI: Added a loading animation between levels and to the Main Menu.

  • UI: Added a UI to when the player is inside a shrink or a stretch capsule.

  • UI: Added a small visual feedback when the player can’t use the Light Beam.

  • Gameplay: Added 3 new Levels!

  • Gameplay: Added a smashing system (player and puzzle cubes can now be crushed by a moving map part).

Changes

  • Audio: Replaced jump sound effect.

  • Audio: Replaced checkpoint activation sound effect.

  • Audio: Light Beam sound effect now have pitch variations.

  • Graphics: Glass material changed for better perception.

  • Graphics: Light Beam origin particle effects improved.

  • Graphics: Camera bobbing animation is now proportional to the player velocity.

  • UI: “New game” button is now independent from the “Continue” button.

  • UI: Camera animation curves changed.

  • UI: Pause Menu and Restart menu now have cool open and close animations :D.

  • UI: Going to checkpoint via Restart Menu no longer shows the “player failed” screen.

  • UI: Pause Menu now has a small Restart Menu indication at the bottom.

  • Gameplay: Player movement is now locked when changed size.

  • Gameplay: Some levels changed to fit the new features.

  • Gameplay: Returning to checkpoint now reverts everything to when the player activated it.

  • Gameplay: Tutorial Level is now considered Level 1.

  • Gameplay: Level 1 text on screens has been simplified.

Bugs Fixed / Optimizations

  • [FIXED]: Pause menu not displaying correctly in non 16:9 resolutions.

  • [FIXED]: Light beam indicator do not display the correct text when the player is small.

  • [FIXED]: Fade effect blinks when level is loaded.

  • [FIXED]: Player not able to pick up Puzzle Cube if pushing it by contact.

  • [FIXED]: Box make a unintended sound when colliding with player.

  • [FIXED]: Sill playing walk animations when stopped by a wall.

  • [FIXED]: Player Hand jitters when Player resizes.

  • [FIXED]: Some beam colors not displaying correctly.

  • [FIXED]: Game window is resizable.

  • [FIXED]: Some fingers in the Player Hand not rendering correctly.

  • [FIXED]: Graphics slider label shows Ultra but the slider position is Minimum.

  • [FIXED]: Bug reporting screen overlaps running game and Esc key doesn’t work.

  • [FIXED]: Player passes through the map if crushed by a moving map part.

  • [FIXED]: Cube gone if the player didn’t pick up the checkpoint on Level 2. (Thanks for reporting this bug).

  • [OPTIMIZED]: Huge optimizations on Player Hand calculations.

  • [OPTIMIZED]: Other small Optimizations for CPU calculations.

Available for download now!



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