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3 years ago

First patch for the beta has been released!
(Patch notes are in the game folder when you download it)




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The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

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Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here are sounds of a room full of people coming from no where)

WIP title screen "play" animation

Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)

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Yesterday, I did a "Try Not To Laugh" stream on my YouTube where every time I laughed, I added whatever my chat wanted into the game. So here it is. "Sugus"

Trophies are now implemented :)

New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!

Bro just LOOK AT THIS LOAD TIME

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Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)