Game
Goopytale hunt

2 months ago

Fix 1.1.2

- Fixed the ability to set your own control keys

- Significantly improved optimization in combat. No more freezes

- Fixed a bug where Frisk could no longer teleport down after death

- You can now charge the forward teleport a little more often


I am officially closing the project due to its unprofitability, in addition to its outdated code.

After quite some time, I realized that practically no one was interested in the game, even after Underplay's broadcast, interest in the project did not last more than a couple of days.

But the goals have been achieved — I gained a lot of experience and knowledge. So I don't regret it at all. I'm glad that all my projects make it to the demo stage.



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1.0.2 UPDATE!

- Added gamepad (and single joystick) support (revive after death on attack)

- Key change support (There is an auto-aim key)

A little fix 1.0.2f1

- Keyboard-mouse attacks no longer activate fast restart after death.

- Added soundtrack after victory.

Look at this drawing. I am simply amazed by the capabilities of chatGPT. It conveyed exactly the atmosphere and location I wanted. Isn't that magic?

Frisk

Is it a HARD day? Tuesday, for what it's worth.

Hard Sans is my second favorite character. I love the author's animations. I was a fan when the animations first came out.

So who's next?

he secretly thinks it's cute

//Next plan №2

The week off has come to an end. Then it's time to get back to work.

I plan to accomplish the roadmap tasks this week.

Nightmer Sans

There's no way I had time to animate it. I have to work hard on the current template. Quite a bit of tweaking required.

Anyway, who's next? .-.

#Undertale10 I never played Undertale besides the Demo of it (and only played a little bit of chapter I of Deltarune).

But it was so everywhere online that I ended up learning about most of it from gameplay videos and even ended up watching fan-animations

FINAL DEMO 1.1.0

- The difficulty has been increased.

- Player control improved.