Game
Compositrons
7 years ago

Fixed the tyop in "Electron"

There was an error in the “Electron Version” text that instead made it say “Ecectron Version”.

I have no idea how I missed that before, but it has been fixed.




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Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.

Compositrons Kooky Version: Issue 2 (TIP: Just because something is small doesn't mean it can't breath fire)

Overworld Engine screenshot

...?

Oh, did you think this was dead...?

...nah, but it was on hiatus.

I can't promise any kind of release date on anything here. Just can say I'm trying to get some more progress done now. Might actually release this update some day... maybe...

The current progress on the battle engine (yeah, it's not much)

The sprite for the "mascot" Compositron of Electron version, Viroking

More progress on the battle engine

Even more progress on the battle engine (yeah, it's still pretty early on, it isn't really playable yet, but at least the layout is pretty close to done)

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity