Game
FNaF World XL
5 years ago

Fixes and Phantoms Build (V 0.6.0) is live!


fixes_and_phantoms.png

Man, it's been awhile since I had the chance to do a proper update release, but here we are.

(Also realized last second that I skipped over 0.5.0 as an option, so future updates may have to get packed with content. Whoops.)

Anyways, there's a lot of big fixes to the core mechanics, as well as some new stuff on top of it!

New Content:

-4 new characters can now be added to your party: Phantom Freddy, Phantom Chica, Phantom Foxy and Withered Chica!

-4 new skills can now be used: Sludge, Rainy Day, Toxic Bite, and Prize Ball 2*!

-To fix the battle encounters, four new enemies can be encountered in Lilygear Lake: Seaweed, Crabapple, Colossal, and R3CYC73D

-Random button has been added to Party Select frame! Who needs strategy?

-New option to adjust Loading Screen delay, for easier viewing of...

-Original flair text for Loading Screen characters has been added!*

*Prize Ball 2 requires additional work to complete the list of potential skill casts, and as such will use less options in it's current state.

**Flairs may be shown for characters that aren't quite ready.

Fixes:

Overworld:

-Fixed values related to Zone Warp buttons so they will (hopefully) save properly

-Replaced the easily avoidable construction signs with a far more impervious door

Battle:

-Rebuilt major components of Battle system: Player queuing, Enemy queuing, Attack configuration

-Updated ground shadows for Battles and NPC Chat

-Adjusted the delay time after defeating or successfully running from a challenger/mini boss

-Updated popup display values for Player heals and Enemy damage

-All currently active healing abilities now provide popup display values

-Adjusted attack power and frequency for enemy moves

-Adjusted hitbox size of enemies to better accommodate small projectiles (such as Mic Toss or Bee Byte stingers)

-Fixed an issue where Munchies summoned by Prize Ball wouldn't appear

-Adjusted spawnrates/timing of Balloons

-Adjusted health of players to better match up with the default settings of the original

-Adjusted spawnrate of Challengers and Mini Bosses

(And made it more likely for an encounter with Billy)

Party Select and Unlocks:

-Rebuilt event structures related to skill text display

Dee Dee's Fishing Hole:

-Fixed spawn rates of fish

-Fixed issue with player having control after dropping the hook

-Fixed issue of a repeat hit upon collision with a fish

Flipside:

-Updated sprites for Freddy, Level entrances and Level exits so there isn't any improper black overlap

Removed content***:

-HE level, enemies, bosses, and Find: Coins chip

-Virus boss battles and data discs

-Possy, Tool, and Alphus

***This content has been (temporarily) removed for the sake of game balance/prioritizing the development of the core FNaF World experience.

I think that about covers it for the details.

Might do myself a solid and take a moment to breathe. Hope you all enjoy the new update!

'Till next time!



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Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Can it be done?

(Also, Happy New Year)

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Got a (mostly stable) demo ready for the occasion!

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

I might be having too much fun with this process...