Loading...
48
Game
Flatlander
4 years ago

Flatlander 0.5: The levelling.


So finally I have released version 0.5
Based on previous versions of the game one might expect one more level, one more mechanic, nothing more.

Not this time!

Here we have not one, but two new levels! The first, level 9, is simple. It is merely the calm before the storm. I had initially designed it to be level 8, but gave up on that. Now I use it to teach an important fact: Doors can be activated by more than one box pad, more specifically, needing two at once.

Level 10 is a big level. One massive headache for me to design, and a challenge for you to play! Here is a level that takes every concept in the past, and uses them. One thing I have to preface this level with: Due to its sheer complexity, not every pad will be connected to its corresponding doors. It would simply be too confusing, especially due to the design. I hope you'll manage to get through regardless. One tip: States change over time.

Level 10 is also significant as it features a different method for coding, and as such plays slightly different. There is a small forced delay for switching between layers to stop you from going from the top layer to the bottom layer instantaneously. Also the switching animation is used far more sparingly, and switching is as a whole, a smoother experience. The level also only needs to load once, so you don't get a few frames of the default look before all the states load in. On top of this I managed to more properly lock the player into the view boundaries, which is a change that has occurred for every level.

Coding things afresh and keeping them compatible with the old style has been a unique experience, but one I've ultimately enjoyed and learned from. I look forward to making more levels in the future.

Speaking of the future! Here are a list of plans or ideas for the next few updates:

  • More levels! Duh!

  • A patrolling hazard

  • A side scrolling level

  • A new kind of box, most likely to be a 3 dimensional box.

  • The introduction of new assets, and animations (this is for when I get bored coding levels :P)

#puzzle #update #2d #flat #flatlander



0 comments

Loading...

Next up

Art and Sprites

As of right now, the sprites are temporary. In the next update I will change the player sprite to the same one as is in the icon for the game.

Waves of Emotion has been remade!

New update! (video is a spoiler)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I made a prototype partially to see if Godot could provide the tools I'd need to create my full game, and I can confidently say that it does!

Play the prototype here: https://gamejolt.com/games/draconian_union/713453

Follow @Finji on Game Jolt!

They publish a bunch of cool video games and make some themselves too! They're currently working on developing Usual June (https://gamejolt.com/games/usualjune/999157).

@VuVuuInc is a Jolter to Watchand solo game dev who created 6 games including Tiny Terraces! Follow @VuVuuInc before the quest ends on July 22 and you'll get Coins!

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

What you all think