
Next up
Level selection screen preview + medal collection system
I'm kinda back at developing this project, at least for a few days until I have to get ready for exams (again).
Here's a preview of the level selection screen, already with a medal system.
A preview of what the box-art of Kopsocks will look like!
It was kinda hard to make it, I had to remove some additional art just to make the logo fit in... Less is more anyways!
There's going to be more variants of the box-art, like localized box-arts.
Preview of the intro cutscene of Kopsocks! (W.I.P)
It's basically the moles underground having issues with the neighbours upstairs... Which then results on all the events that happen in-game lol
#ScreenshotSaturday (02:56, it counts now)
Frist GAMEPLAY!!!
Первый ГЕЙМПЛЕЙ!!!
Freddy - 100%
Bonnie - 90%
Chica - 10%
Foxy - 15%
F#r$e^dddY - --%
1st level: almost done!
Here's a final preview of the 1st level. It consists of 2 separate sections (so far), and a path that will lead to the 2nd level (taking place underground).
Music composed by ENAHU64
Name change! Kumper Socks is now Koppy Kopsocks.
This name change was made for a particular reason (the same reason as why Pac-Man didn't stick to Puck-man).
The logo will be updated later.
(The 0.4.0 build with the rebrand is now avaliable!)
#MyFavoriteSonic game... I have lots that I can't decide!
I'll go with Sonic Unleashed, the game plays good (I kinda suck at the Werehog stages though lol), the graphics are very pretty, the story's really good and the music is awesome.
My favourite #SonicCharacter... Many of them! I'll go with Silver.
I really like his design and his character (from Sonic 06 tho). I wish that SEGA didnt leave him rotting on the shelves like the other characters...
(Speedran this art, might finish later)
Kumper is now back in development!
It's been months since I haven't worked on this game, but now I picked up on this again and actually reworked everything from zero just yesterday. This is the progress so far.
This build is now playable too!
Cake themed level W.I.P
This level is a bit more challenging than the first two levels of the game, since the player will rely more on enemies to get past unreachable obstacles (I'll make them be able respawn)
(Tileset not final. Level layout will change)
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