Next up
Two new enemy types: Puppet and Springtrap.
The Puppet will have a giftbox that works like an extra life.
Springtrap will throw an axe at the player.
Implemented a shop for Danger at Freddy's. In the shop, you're able to purchase characters by using tokens that you get from killing enemies. I know that I could've used scores instead, but I thought it would've been strange to make score into a currency.
Enemy No. 1: Endo!
2026.
New enemy type: Balloon Boy.
He does not cause the player to take damage upon impact, but instead he will vanish and invert your controls for three seconds.
First gameplay screenshot of Danger at Freddy's.
That rainy night
A little bit late at night for me right now, but I just implemented a way to remap controls from the options menu.
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