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45
5 months ago

For day 1006 of coding, I've added more zoom levels to see how they appear. They all appear ok so far




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For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

Immerse yourself in Aether & Iron, a Decopunk Narrative RPG set in an alternate 1930s where anti-gravitational technology has taken cars, roads, and even New York City into the sky.

Play the Steam Next Fest demo & wishlist now: https://bit.ly/AetherAndIron

For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better

My game in 50 seconds #indiedev #Gamedev #steam

For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead

Card Corner is an idle poker game that sits in the corner of your screen while you do other things.

Deal cards, gain chips, buy score-multiplying buildings, complete achievements, and grow stronger across ascensions.

Play the demo: https://bit.ly/CardCornerSteam

For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall