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For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback
For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better
For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead
@ElPichon ![]()
's Chunky JUMP! is a survival-horror platformer where you must survive through the night on your BIRD BOY.
But beware... the Ghabbit is hunting and you must restore power before it's too late!
Play the Demo before March 1: https://bit.ly/ChunkyJump
For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall
For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period
For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately
Tainted Pact Games invites you into a grimy, neon-lit nightmare with The Skin Stapler.
The Skin Stapler is a retro-styled PSX grindhouse horror adventure set in the rotting, crime-soaked sprawl of Carrion City.
Play the Demo: https://bit.ly/TheSkinStapler
For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop












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