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1 month ago

For day 1041 of coding, I've added the "exit" command right after the failsafe the end the game to make sure the game does stop. From the test run, it appears to have worked




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For day 1083 of coding, it looks like I got the title fade to work properly now

For day 1082 of coding; I attempted to alter the conditions to stop the endless title fade, but no real progress yet

For day 1077 of coding; I tried implementing the current code for checking room code, but it ended up crashing the game

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For day 1075 of coding, I got it to where the text wouldn't just disappear if the player immediately left the maze

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Silentfaith to open today's slot on the calendar.

#AdventCalendar2025

For day 1073 of coding, I had the box's width adjust to the text's width. I will later need to make sure the text doesn't just disappear when exiting the room with it still present

For day 1076 of coding, I am working on creating a function that will check which room the player is in and send out the appropriate code. That code can be used to determine which text to show

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @XHeheX to open today's slot on the calendar.

#AdventCalendar2025

For day 1080 of coding, I made a new variable for readability. I've also noticed a strange occurrence with the title fade