
Next up
For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately
For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall
For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better
Join a mercenary team: high-risk, low-benefit positions available!
Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.
Wishlist the game now: https://bit.ly/AustraliaDidItSteam
For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen
For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop
For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback
Wax Heads is a cozy-punk narrative sim about working in a struggling record store.
Lose yourself in an emotional, uplifting narrative about community, musical mysteries and underdog spirit.
Play the Next Fest demo: https://bit.ly/WaxHeads
For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period












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