
Next up
For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now
For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen
For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop
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Make animal inspired evolutionary choices to concoct your own unique creature every run, both mechanically and visually.
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Complete EIC-inspired quests!
For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately
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Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.
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For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback
For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better
For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet












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