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For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables
For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly
For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants
Happy Devruary! Devruary Day 13 celebrates @shadecore
! They're the indie game dev behind Realmshade! We also have a question for the devs of Game Jolt: What feature took way more work than you expected?
For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately
WARNING FOR FLASHING 10 SECONDS IN
For day 1131 of coding, I was working with animated tiles to see if I can get them working in addition to having them start on different frames
Happy Valentine’s Day! @OperaGX
dropped the Valentine’s-inspired game Maximum Load. Guide PC Man through a satisfying install. 🥵
2 quests celebrating the game have entered your log! Play #MaximumLoad here: https://bit.ly/maximumload
For day 1129 of coding, I'm trying my hand on having small background plants placed. I'll need to see what's going on as it doesn't appear to be working












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