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49
3 months ago

For day 1106 of coding, I've further adjusted the shadow's speed and transparency




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For day 1194 of coding, I did some testing to see if anything weird happens if I stopped in the middle of pushing. It appears to be functioning as it is right now, but still needs work

For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet

For day 1195 of coding, I got the timers to work now. I just have to apply it to the vertical movements now

My game in 50 seconds #indiedev #Gamedev #steam

For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy

I've created a new form of parkour in Weefager! What do you think?

For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down

For day 1189 of coding, I haven't gotten the timer reset to work quite yet

Friends! We have big news!

Yesterday our game finally went live on this platform! Hurry and check it out if you haven't tried it — remember, there's local #coop !

Let's protect the planet from the nasty Gufi-Goo together!

#survival #strategy #craft

For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad