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51
2 months ago

For day 1112 of coding, a dragon makes an appearance. I just need to assign collision, a shadow, etc.

Dragon is by @SubterraneanExhibit




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For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't

For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

For day 1172 of coding, I tried setting up some conditions for the collisions to no avail

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

For day 1170 of coding, I have started working on an alternate means on collisions until I figure out more on how to better utilize "place_meeting()" with moving objects

For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss