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40
20 days ago

For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player




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For day 1198 of coding, I think I've figured out how to make the pushing smoother

For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet

I think my favorite bat would be Golbat because I like the gen 1 sprite, and was also one of my first shiny Pokémon that I've caught

#BatDay

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

This is my piece for SproutFight2026 of ArtFight

The prompt is Sunshine with the Macarons palette

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason

For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down

My game in 50 seconds #indiedev #Gamedev #steam

For day 1195 of coding, I got the timers to work now. I just have to apply it to the vertical movements now