3 months ago

For day 16 of Joltober, I have a #Necromancer trying to help get the Skull Bat for the Headless Skeleton




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For day 733 of coding, I managed to get the collisions to work correctly in the maze. I just had to use the tilemap_get_at_pixel() function with the hitbox edges

For week 51 of my weekly pixel art, I made a bonfire fireside

Along with it is my first weekly piece of this year

For day 730 of coding, I made sure all edges of the map are clear. I also made a purple grid to go with the orange grid so I can see the different cell locations for debugging

@AnubiArts is a Jolter to Watch! They post great pixel and low poly art! Follow them before the quest ends on December 31 and you'll get Coins!

For day 729 of coding, I can finally show progress on the new level creation script. There is still work to be done, but I'm glad for the progress that I've made

Our 2024 Advent Calendar has opened! Day 19: @SnowHexArt is a great Creator who creates pixel art including animations, assets, and more! Accept the quest and give them a follow to get Coins and a seasonal sticker!

For week 52 of my weekly pixel art. I recreated the Gamemaker Studio 2 logo

For day 732 of coding, I am working on adjusting the collisions in the maze. So far, it looks like the player isn't completely stopping upon collisions

Our 2024 Advent Calendar has opened! Day 16: @Frisbi is a great Creator who posts traditional and pixel art! Accept the quest and give them a follow to get Coins and a seasonal sticker!

For day 725 of coding, I've been looking into how to use 32 x 32 tree wall tiles into a randomly generated grid of 16 x 16 cells. I've also been pondering if it would be better to just generate the trees as objects instead