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56
1 month ago

For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening




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For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

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For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

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Complete our quest to enter.

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For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

For day 1144 of coding, I've set the player sprite to flash in and out during the time of invulnerability. It's not great, but it can serve as a base for something better

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Befriend and battle creatures, and conjure up a sanctuary alongside other witches in co-op or single-player.

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For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now