
For day 170 of coding, I gave the player the ability to roll
The player rolls in the direction you are currently moving. If there's no movement input, the player will instead roll in the direction of the mouse cursor
Next up
For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups
For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range
For day 1107 of coding, I've put in the depth sorting for the big rocks with some adjustments to what y position to make the calculations from
For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze
For day 1106 of coding, I've further adjusted the shadow's speed and transparency
For day 1110 of coding, I've added a new layer with a new set of clouds to see how it looks
For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed















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