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32
2 years ago

For day 171 of coding, I refined the code for the player rolling

Now the player will show the correct animation direction when rolling. I've also made the roll distance a little longer




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For day 945 of coding, I found an issue when testing whether or not I fixed the dash animation. The animation still need some working on

For day 943 of coding; to help in finding the source of the sprite troubles, I now have the display show the current frame and sprite being used by the player

For day 948 of coding; I haven't fixed the collision problem yet, but I have managed to pinpoint which script to look into

My game in 50 seconds #indiedev #Gamedev #steam

For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall

For day 941 of coding, I noticed that the player wasn't facing the right direction when dashing. It's been mostly fixed except for one direction

For day 942 of coding, I still haven't figured out what's going on with the direction. I may need to program in a way to display sprite information to help pinpoint the source

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 949 of coding, I found that the collision problem is due to both top and bottom hitbox being activated. I've tried to adjust the hitbox to no avail