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29
2 years ago

For day 182 of coding, I improved the hit area of the ice attack

I've noticed the the collision area was only active for one frame. Now, it's there as long as the mist is there




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For day 940 of coding, I rearranged the trees on the screen's top to also prevent boundary breaks and endless loops

For day 943 of coding; to help in finding the source of the sprite troubles, I now have the display show the current frame and sprite being used by the player

For day 944 of coding, I have fixed part of the frame issue for when the player dashes while standing. I just now have to fix it when the player dashes while moving

My game in 50 seconds #indiedev #Gamedev #steam

For day 948 of coding; I haven't fixed the collision problem yet, but I have managed to pinpoint which script to look into

For day 942 of coding, I still haven't figured out what's going on with the direction. I may need to program in a way to display sprite information to help pinpoint the source

For day 946 of coding, I'm on the right track in correcting the collision while dashing

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 939 of coding, I adjusted the position of the trees at the screen's bottom so that the player wouldn't enter from the wrong direction and cause an endless loop