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20
2 years ago

For day 186 of coding, I've started creating weapon levels

The weapons will have improved qualities as they go up; such as better range, damage, etc...




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For day 942 of coding, I still haven't figured out what's going on with the direction. I may need to program in a way to display sprite information to help pinpoint the source

For day 940 of coding, I rearranged the trees on the screen's top to also prevent boundary breaks and endless loops

For day 939 of coding, I adjusted the position of the trees at the screen's bottom so that the player wouldn't enter from the wrong direction and cause an endless loop

My game in 50 seconds #indiedev #Gamedev #steam

For day 941 of coding, I noticed that the player wasn't facing the right direction when dashing. It's been mostly fixed except for one direction

For day 943 of coding; to help in finding the source of the sprite troubles, I now have the display show the current frame and sprite being used by the player

For day 945 of coding, I found an issue when testing whether or not I fixed the dash animation. The animation still need some working on

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 949 of coding, I found that the collision problem is due to both top and bottom hitbox being activated. I've tried to adjust the hitbox to no avail