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22
3 years ago

For day 189 of coding, I now have a health counter on display

I have also updated the pause menu to include an option to quit to the title screen




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For day 1110 of coding, I've added a new layer with a new set of clouds to see how it looks

For day 1108 of coding, I've given more space between the clouds. It does look a lot better. Less is more indeed

For day 1106 of coding, I've further adjusted the shadow's speed and transparency

My game in 50 seconds #indiedev #Gamedev #steam

For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups

I've created a new form of parkour in Weefager! What do you think?

For day 1109 of coding, I made sure the forest exits are set to the correct depth that will allow the shadows to appear over them