
Next up
For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects
For day 1182 of coding, I've applied vertical pushing. I just nee d to look into how to keep the object from occasionally latching on to the player
For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now
For day 1184 of coding, I made another attempt to stop the catching. While not as catastrophic, the object latches on a bit more than originally
For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss
For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues
For day 1175 of coding, I have found another collision error trough testing
















1 comment